SpeedTree Runtime SDK 10 User Manual
This manual, along with the source code for the reference applications in the SDK, contains all of the information you need to use SpeedTree Runtime SDK 10 effectively.
Get the Runtime SDK
To get the Runtime SDK (formerly named Games SDK), contact sales@speedtree.com.
Note
This documentation is useful only to developers who are doing a custom integration of SpeedTree into their own engine. If you're using Unreal Engine, Unity, or Lumberyard, SpeedTree has already been integrated. Refer to the documentation for the SpeedTree Modeler.
Get started
To get started with the Runtime SDK:
- Learn how to use the Runtime SDK.
- Review the Runtime SDK organization and Modeler-to-Runtime SDK workflow.
Support
- Contact us.
- Visit the SpeedTree forum.
Other SpeedTree products
Previous versions
- SpeedTree 9 (Modeler and Games SDK)
- SpeedTree 8 (Modeler, Games SDK, and Engine)
- SpeedTree 7 (Modeler, Games SDK, and Compiler)