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    Mesh generator

    The Mesh generator is the primary way to use photogrammetry models. Use this generator to manually place mesh assets in the scene (e.g., a trunk), placed on branches to be deformed, or combined with other meshes to build complex branch structures.

    A generator hierarchy with a Tree generator and a Mesh generator inside.

    Additional resources

    • Mesh generator properties
    • Manage generators
    • Meshes
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