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    Create low-poly vines for games

    By default, vines are high-poly and compute-intensive. Modify a few settings to create vines with a lower polygon count that are more suited for use in games.

    With low-poly game vines, the vine's spine matches the parent branch exactly, and only one node generates per parent.

    To create low-poly vines for games:

    1. Add a Vine generator to a Branch generator.
    2. Edit the following Vine generator properties:
      • Set Spine:Style to Match parent.
      • Adjust Spine:Match parent:Start and End to set where the vines start and end on the parent.
      • Adjust the Droop properties to get the desired shape.

    Low-poly game vines hanging off every branch

    Additional resources

    • Vine generator
    • Vine generator properties
    • Create and edit procedural vines
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