Include the GameObject when precomputing lighting data.
For more information on precomputed lighting, see the documentation on the Lighting system.
using UnityEngine; using UnityEditor; public class StaticEditorFlagsExample { [MenuItem("Examples/Create GameObject and set Static Editor Flags")] static void CreateGameObjectAndSetStaticEditorFlags() { // Create a GameObject var go = new GameObject("Example"); // Set the GameObject's StaticEditorFlags var flags = StaticEditorFlags.ContributeGI; GameObjectUtility.SetStaticEditorFlags(go, flags); } }