Version: 5.6
public static int Popup (Rect position, int selectedIndex, string[] displayedOptions, GUIStyle style= EditorStyles.popup);
public static int Popup (Rect position, int selectedIndex, GUIContent[] displayedOptions, GUIStyle style= EditorStyles.popup);
public static int Popup (Rect position, string label, int selectedIndex, string[] displayedOptions, GUIStyle style= EditorStyles.popup);
public static int Popup (Rect position, GUIContent label, int selectedIndex, GUIContent[] displayedOptions, GUIStyle style= EditorStyles.popup);

Parameters

position @param position Прямоугольник на экране, используемый для поля.
label @param label Необязательный текст перед полем.
selectedIndex @param selected Значение enum показываемое в поле как выбранное.
displayedOptions An array with the options shown in the popup.
style @param style Необязательный стиль GUIStyle.

Returns

int @return Значение перечисления enum которое было выбрано пользователем.

Description

Make a generic popup selection field.

Получает текущее значение enum в качестве параметра, и возвращает значение enum, выбранное пользователем.


Popup in and Editor Window.

// Adds a component to the selected GameObjects

class EditorGUIPopup extends EditorWindow { var options : String[] = ["Rigidbody", "Box Collider", "Sphere Collider"]; var index : int = 0;

@MenuItem("Examples/Editor GUI Popup usage") static function Init() { var window = GetWindow(EditorGUIPopup); window.position = Rect(0,0,180,80); window.Show(); }

function OnGUI() { index = EditorGUI.Popup( Rect(0,0,position.width, 20), "Component:", index, options);

if(GUI.Button(Rect(0,25,position.width, position.height - 26),"Add Component")) AddComponentToObjects(); }

function AddComponentToObjects() { if(!Selection.activeGameObject) { Debug.LogError("Please select at least one GameObject first"); return; }

for(var go : GameObject in Selection.gameObjects) switch (index) { case 0: go.AddComponent.<Rigidbody>(); break;

case 1: go.AddComponent.<BoxCollider>();

case 2: go.AddComponent.<SphereCollider>(); } } }

Note: The displayedOptions lists an array of options. When these elements contain "/" (slash characters) the elements are use for sub-menus. The text to the left of the slashes determines the structure.