Version: 5.5
public static float Angle (Vector3 from, Vector3 to);

Parameters

from The angle extends round from this vector.
to The angle extends round to this vector.

Description

Возвращает угол в градусах между векторами from и to.

The angle returned is always the non reflex angle between the two vectors - ie the smaller of the two possible angles between them and never greater than 180 degrees.

using UnityEngine;

public class AngleExample : MonoBehaviour { public Transform target;

// prints "close" if the z-axis of this transform looks // almost towards the target

void Update() { Vector3 targetDir = target.position - transform.position; float angle = Vector3.Angle(targetDir, transform.forward);

if (angle < 5.0f) print("close"); } }