Scene management at run-time.
sceneCount | The total number of currently loaded scenes. |
sceneCountInBuildSettings | Number of scenes in Build Settings. |
CreateScene | Create an empty new scene at runtime with the given name. |
GetActiveScene | Gets the currently active scene. |
GetSceneAt | Get the scene at index in the SceneManager's list of added scenes. |
GetSceneByBuildIndex | Get a scene struct from a build index. |
GetSceneByName | Searches through the scenes added to the SceneManager for a scene with the given name. |
GetSceneByPath | Searches all scenes added to the SceneManager for a scene that has the given asset path. |
LoadScene | Loads the scene by its name or index in Build Settings. |
LoadSceneAsync | Loads the scene asynchronously in the background. |
MergeScenes | This will merge the source scene into the destinationScene. |
MoveGameObjectToScene | Move a GameObject from its current scene to a new Scene. |
SetActiveScene | Set the scene to be active. |
UnloadSceneAsync | Destroys all GameObjects associated with the given scene and removes the scene from the SceneManager. |
activeSceneChanged | Add a delegate to this to get notifications when the active scene has changed |
sceneLoaded | Add a delegate to this to get notifications when a scene has loaded |
sceneUnloaded | Add a delegate to this to get notifications when a scene has unloaded |