Version: 5.5

Profiler.GetTotalAllocatedMemory

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public static uint GetTotalAllocatedMemory ();

Description

Returns the amount of allocated and used system memory.

The game uses the amount of memory returned by GetTotalAllocatedMemory. As GameObjects are instantiated and other GameObjects loaded or created, the value returned increases, showing that more memory is being used.

See Also: GetTotalUnusedReservedMemory, GetTotalReservedMemory.