Version: 5.5
public static bool GetKey (string name);

Description

Возвращает true пока пользователем зажата клавиша name. Вспомните автовыстрел.

For the list of key identifiers see Input Manager. When dealing with input it is recommended to use Input.GetAxis and Input.GetButton instead since it allows end-users to configure the keys.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKey("up")) print("up arrow key is held down"); if (Input.GetKey("down")) print("down arrow key is held down"); } }

public static bool GetKey (KeyCode key);

Description

Возвращает true пока пользователем зажата клавиша, идентифицированная параметром key перечисления KeyCode.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKey(KeyCode.UpArrow)) print("up arrow key is held down"); if (Input.GetKey(KeyCode.DownArrow)) print("down arrow key is held down"); } }