Version: 5.5
Obsolete public Component AddComponent (string className);

Description

Добавляет компонент класса className на игровой объект.

Use this function to change behaviour of objects on the fly. You can also add script to game objects by passing in the name of the script class.

Some components require other components to exist in the same game object as well. This function automatically adds any required components as well eg. if you add a HingeJoint this will automatically add a Rigidbody as well.

using UnityEngine;
using System.Collections;

public class AddComponentExample : MonoBehaviour { void Start() { SphereCollider sc = gameObject.AddComponent("SphereCollider") as SphereCollider; } }

public Component AddComponent (Type componentType);

Description

Добавляет компонент типа componentType к игровому объекту. Пользователи C# могут использовать дженерик-версию функции.

using UnityEngine;
using System.Collections;

public class AddComponentExample : MonoBehaviour { void Start() { SphereCollider sc = gameObject.AddComponent(typeof(SphereCollider)) as SphereCollider; } }

Note that there is no RemoveComponent(), to remove a component, use Object.Destroy.


public T AddComponent ();

Description

Дженерик функции. Для получения дополнительной информации смотрите страницу, посвященную Дженерик функциям.

using UnityEngine;
using System.Collections;

public class AddComponentExample : MonoBehaviour { void Start() { SphereCollider sc = gameObject.AddComponent<SphereCollider>() as SphereCollider; } }