Version: 5.5
Experimental: this API is experimental and might be changed or removed in the future.

IAnimatorControllerPlayable.SetTrigger

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public void SetTrigger (string name);
public void SetTrigger (int id);

Parameters

name The name of the parameter.
id The id of the parameter. The id is generated using Animator::StringToHash.

Description

Sets a trigger parameter to active. A trigger parameter is a bool parameter that gets reset to false when it has been used in a transition. For state machines with multiple layers, the trigger will only get reset once all layers have been evaluated, so that the layers can synchronize their transitions on the same parameter.