Version: 5.5
public static AnimationCurve CurveField (AnimationCurve value, params GUILayoutOption[] options);
public static AnimationCurve CurveField (string label, AnimationCurve value, params GUILayoutOption[] options);
public static AnimationCurve CurveField (GUIContent label, AnimationCurve value, params GUILayoutOption[] options);
public static AnimationCurve CurveField (AnimationCurve value, Color color, Rect ranges, params GUILayoutOption[] options);
public static AnimationCurve CurveField (string label, AnimationCurve value, Color color, Rect ranges, params GUILayoutOption[] options);
public static AnimationCurve CurveField (GUIContent label, AnimationCurve value, Color color, Rect ranges, params GUILayoutOption[] options);

Parameters

label @param label Необязательная метка для отображения перед полем.
value @param value Кривая для редактирования.
color @param color Цвет для отображения кривой.
ranges @param ranges Необязательный прямоугольник, в котором ограничена кривая.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

AnimationCurve @return Кривая, измененная пользователем.

Description

Создает поле для редактирования анимационной кривой AnimationCurve.


Create an animation on the different axis and assign it to a GameObject.

// Makes the selected GameObject follow the animation curve.
//
// Usage: Generate the curves for X,Y and Z axis of your desired GameObject
// Select an Object and click Generate Curve.
// Press Play and see your object moving.

class FollowCurve extends EditorWindow {

var curveX : AnimationCurve = AnimationCurve.Linear(0,0,10,10); var curveY : AnimationCurve = AnimationCurve.Linear(0,0,10,10); var curveZ : AnimationCurve = AnimationCurve.Linear(0,0,10,10);

@MenuItem("Examples/Create Curve For Object") static function Init() { var window = GetWindow(FollowCurve); window.Show(); }

function OnGUI() { curveX = EditorGUILayout.CurveField("Animation on X", curveX); curveY = EditorGUILayout.CurveField("Animation on Y", curveY); curveZ = EditorGUILayout.CurveField("Animation on Z", curveZ);

if(GUILayout.Button("Generate Curve")) AddCurveToSelectedGameObject(); }

function AddCurveToSelectedGameObject() { if(Selection.activeGameObject) { var comp : FollowAnimationCurve = Selection.activeGameObject.AddComponent.<FollowAnimationCurve>(); comp.SetCurves(curveX, curveY, curveZ); } else { Debug.LogError("No Game Object selected for adding an animation curve"); } } }

And the script that works with the example:

// This script has to go outside of the Editor Folder.

var curveX : AnimationCurve; var curveY : AnimationCurve; var curveZ : AnimationCurve;

function SetCurves(xC : AnimationCurve, yC : AnimationCurve, zC : AnimationCurve) { curveX = xC; curveY = yC; curveZ = zC; } function Update() { transform.position = Vector3(curveX.Evaluate(Time.time), curveY.Evaluate(Time.time), curveZ.Evaluate(Time.time)); }

public static void CurveField (SerializedProperty property, Color color, Rect ranges, params GUILayoutOption[] options);
public static void CurveField (SerializedProperty property, Color color, Rect ranges, GUIContent label, params GUILayoutOption[] options);

Parameters

property @param value Кривая для редактирования.
color @param color Цвет для отображения кривой.
ranges @param ranges Необязательный прямоугольник, в котором ограничена кривая.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.
label Optional label to display in front of the field. Pass [[GUIContent.none] to hide the label.

Description

Создает поле для редактирования анимационной кривой AnimationCurve.