Какое расстояние прошел персонаж, пока не столкнулся с коллайдером.
Note that this can is different from what you pass to CharacterController.Move, because all movement is constrained by collisions.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log(hit.moveLength); } }