Version: 5.5
public float moveLength ;

Description

Какое расстояние прошел персонаж, пока не столкнулся с коллайдером.

Note that this can is different from what you pass to CharacterController.Move, because all movement is constrained by collisions.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log(hit.moveLength); } }