Version: 5.5
public string assetPath ;

Description

The path name of the asset being imported.

    // Automatically sets Textures settings upon first import and prints the
// path from  where is being imported

class CustomImportSettings extends AssetPostprocessor {

function OnPreprocessTexture() { Debug.Log("Importing texture to: " + assetPath); var importer : TextureImporter = assetImporter; importer.textureFormat = TextureImporterFormat.ARGB32; importer.isReadable = true; importer.mipmapEnabled = false; } }