Устанавливает начальное значение для генератора случайных чисел.
This property is usually used to save and restore a previously saved state of the random number generator (RNG). The RNG state can also be initialized with a seed using the Random.InitState function, but the effect is quite different, as shown in the following example.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start () { Random.InitState (255);
PrintRandom ("Step 1"); PrintRandom ("Step 2");
Random.State oldState = Random.state;
PrintRandom ("Step 3"); PrintRandom ("Step 4");
Random.state = oldState;
PrintRandom ("Step 5"); PrintRandom ("Step 6");
Random.InitState (255);
PrintRandom ("Step 7"); PrintRandom ("Step 8"); }
void PrintRandom (string label) { Debug.Log (string.Format("{0} - RandomValue {1}", label, Random.Range (1, 100))); } }
After running this script we will observe that the random values from step 5 and 6 will be equal to those from step 3 and 4 because the internal state of the RNG was restored by using Random.state property. Also, the random values from step 7 and 8 will be equal to the ones from step 1 and 2 because Random.InitState reinitializes the state of the RNG with the initial seed.