center | @param center Центр диска. |
normal | @param normal Перпендикуляр диска. |
radius | @param rotation Вращение диска. |
Рисует очерченный диск в 3D пространстве.
Wire Disc in the Scene View.
Важно: Используйте HandleUtility.GetHandleSize если вам нужны маркеры постоянного размера.
To use this example, save this script in the Assets/Editor folder:
using UnityEngine; using UnityEditor;
[CustomEditor( typeof( DrawWireDisc ) )] public class DrawWireDiscEditor : Editor { void OnSceneGUI( ) { DrawWireDisc t = target as DrawWireDisc;
Handles.color = Color.blue; Handles.Label( t.transform.position + Vector3.up * 2, t.transform.position.ToString( ) + "\nShieldArea: " + t.shieldArea.ToString( ) );
Handles.BeginGUI( ); GUILayout.BeginArea( new Rect( Screen.width - 100, Screen.height - 80, 90, 50 ) );
if( GUILayout.Button( "Reset Area" ) ) t.shieldArea = 5;
GUILayout.EndArea( ); Handles.EndGUI( );
Handles.color = new Color( 1, 1, 1, 0.2f ); Handles.DrawWireDisc( t.transform.position, t.transform.up, t.shieldArea ); Handles.color = Color.white; t.shieldArea = Handles.ScaleValueHandle( t.shieldArea, t.transform.position + t.transform.forward * t.shieldArea, t.transform.rotation, 1, Handles.ConeCap, 1 ); } }
Скрипт, прикрепленный к маркеру:
using UnityEngine; [ExecuteInEditMode] public class DrawWireDisc : MonoBehaviour { public float shieldArea = 5; }