Загрузить произвольную матрицу в текущую матрицу проекции.
This function overrides current camera's projection parameters, so most often you want to save and restore projection matrix using GL.PushMatrix and GL.PopMatrix.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Matrix4x4 projMtrx = Matrix4x4.identity; void OnPostRender() { GL.PushMatrix(); GL.LoadProjectionMatrix(projMtrx); GL.PopMatrix(); } }
See Also: GL.LoadOrtho.