Version: 5.4
public static int MaskField (GUIContent label, int mask, string[] displayedOptions, GUIStyle style, params GUILayoutOption[] options);
public static int MaskField (string label, int mask, string[] displayedOptions, GUIStyle style, params GUILayoutOption[] options);
public static int MaskField (GUIContent label, int mask, string[] displayedOptions, params GUILayoutOption[] options);
public static int MaskField (string label, int mask, string[] displayedOptions, params GUILayoutOption[] options);
public static int MaskField (int mask, string[] displayedOptions, GUIStyle style, params GUILayoutOption[] options);
public static int MaskField (int mask, string[] displayedOptions, params GUILayoutOption[] options);

Parameters

label @param label Необязательный текст перед полем.
mask The current mask to display.
displayedOption A string array containing the labels for each flag.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int @return Значение, измененное пользователем.

Description

Make a field for masks.


Simple window that shows the mask field.

    class SimpleMaskUsage extends EditorWindow {
        @MenuItem("Examples/Mask Field Usage")
        static function Init() {
            var window = GetWindow(SimpleMaskUsage);
            window.Show();
        }
        
        var flags : int = 0;
        var options : String[] = ["CanJump", "CanShoot", "CanSwim"];
        function OnGUI() {
            flags = EditorGUILayout.MaskField ("Player Flags", flags, options);
        }
    }