Version: 5.4
public static int IntSlider (int value, int leftValue, int rightValue, params GUILayoutOption[] options);
public static int IntSlider (string label, int value, int leftValue, int rightValue, params GUILayoutOption[] options);
public static int IntSlider (GUIContent label, int value, int leftValue, int rightValue, params GUILayoutOption[] options);

Parameters

label @param label Необязательный текст перед полем.
value @param value Значение положения бегунка. Это значение определяется положением бегунка.
leftValue @param leftValue Значение положения бегунка на левом краю.
rightValue @param rightValue Значение положения бегунка на правом краю.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int @return Значение, заданное пользователем.

Description

Make a slider the user can drag to change an integer value between a min and a max.


Create a grid of cloned Objects.

    // Simple editor script that lets you clone your object in a grid
    
    class EditorGUILayoutIntSlider extends EditorWindow {
        
        var cloneTimesX : int = 1;
        var cloneTimesY : int = 1;
        var cloneTimesZ : int = 1;
        var spacing : int = 2;
        @MenuItem("Examples/Editor GUILayout IntSlider usage")
        static function Init() {
            var window = GetWindow(EditorGUILayoutIntSlider);
            window.Show();
        }
        function OnGUI() {
            cloneTimesX = EditorGUILayout.IntSlider(cloneTimesX, 1, 10);
            cloneTimesY = EditorGUILayout.IntSlider(cloneTimesY, 1, 10);
            cloneTimesZ = EditorGUILayout.IntSlider(cloneTimesZ, 1, 10);
            
            if(GUILayout.Button("Duplicate object"))
                CloneSelected();
        }
        function CloneSelected() {
            if(!Selection.activeGameObject) {
                Debug.LogError("Select a GameObject first");
                return;
            }
            for(var i = 0; i < cloneTimesX; i++)
                for(var j = 0; j < cloneTimesY; j++)
                    for(var k = 0; k < cloneTimesZ; k++)
                        Instantiate(Selection.activeGameObject, 
                            Vector3(i,j,k)*spacing, 
                            Selection.activeGameObject.transform.rotation);
                
        }
    }

public static void IntSlider (SerializedProperty property, int leftValue, int rightValue, params GUILayoutOption[] options);
public static void IntSlider (SerializedProperty property, int leftValue, int rightValue, string label, params GUILayoutOption[] options);
public static void IntSlider (SerializedProperty property, int leftValue, int rightValue, GUIContent label, params GUILayoutOption[] options);

Parameters

label @param label Необязательный текст перед полем.
property @param value Значение положения бегунка. Это значение определяется положением бегунка.
leftValue @param leftValue Значение положения бегунка на левом краю.
rightValue @param rightValue Значение положения бегунка на правом краю.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make a slider the user can drag to change an integer value between a min and a max.