Version: 5.4
public static int IntField (int value, params GUILayoutOption[] options);
public static int IntField (int value, GUIStyle style, params GUILayoutOption[] options);
public static int IntField (string label, int value, params GUILayoutOption[] options);
public static int IntField (string label, int value, GUIStyle style, params GUILayoutOption[] options);
public static int IntField (GUIContent label, int value, params GUILayoutOption[] options);
public static int IntField (GUIContent label, int value, GUIStyle style, params GUILayoutOption[] options);

Parameters

label @param label Необязательная метка для отображения перед полем.
value @param value Значение для редактирования.
style @param style Необязательный стиль GUIStyle.
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

int Значение, введенное пользователем.

Description

Make a text field for entering integers.


Clone the Selected object a number of times.

    // Editor Script that clones the selected GameObject a number of times.
    
    class EditorGUILayoutIntField extends EditorWindow {
    
        var clones : int = 1;
        
        @MenuItem("Examples/Clone Object")
        static function Init() {
            var window = GetWindow(EditorGUILayoutIntField);
            window.Show();
        }
        
        function OnGUI() {
            sizeMultiplier = EditorGUILayout.IntField("Number of clones:", clones);
            if(GUILayout.Button("Clone!"))
                for(var i = 0; i < clones; i++)
                    Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity);
        }
    }