label | @param label Необязательный текст для отображения перед полем ввода. |
value | @param value Значение для редактирования. |
style | @param style Необязательный стиль GUIStyle. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
float Значение, введенное пользователем.
Make a text field for entering float values.
Multiply the scale of the selected GameObject.
// Editor Script that multiplies the scale of the current selected GameObject class EditorGUILayoutFloatField extends EditorWindow { var sizeMultiplier : float = 1; @MenuItem("Examples/Scale selected Object") static function Init() { var window = GetWindow(EditorGUILayoutFloatField); window.Show(); } function OnGUI() { sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier); if(GUILayout.Button("Scale")) Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } }