This selects the space in which to simulate particles. It can be either world or local space.
var part: ParticleSystem; var useLocal : boolean = true;
function Start () { part = GetComponent.<ParticleSystem>(); useLocal = (part.simulationSpace == ParticleSystemSimulationSpace.Local);
}
function Update () { part.simulationSpace = (useLocal ? ParticleSystemSimulationSpace.Local : ParticleSystemSimulationSpace.World); }
function OnGUI() { useLocal = GUI.Toggle(new Rect(10, 60, 200, 30), useLocal, " Use Local Simulation Space"); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public ParticleSystem part; public bool useLocal = true; void Start() { part = GetComponent<ParticleSystem>(); useLocal = part.simulationSpace == ParticleSystemSimulationSpace.Local; } void Update() { part.simulationSpace = ((useLocal) ? ParticleSystemSimulationSpace.Local : ParticleSystemSimulationSpace.World); } void OnGUI() { useLocal = GUI.Toggle(new Rect(10, 60, 200, 30), useLocal, " Use Local Simulation Space"); } }