Sets a column of the matrix.
You use this to build transformation matrices using right, up and forward vectors:
// build a matrix from a transform. var matrix = Matrix4x4();
/// Build a matrix from a transform. function Start () { matrix.SetColumn (0, transform.right); matrix.SetColumn (1, transform.up); matrix.SetColumn (2, transform.forward); var p = transform.position; matrix.SetColumn (3, Vector4 (p.x, p.y, p.z, 1)); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Matrix4x4 matrix = new Matrix4x4(); void Start() { matrix.SetColumn(0, transform.right); matrix.SetColumn(1, transform.up); matrix.SetColumn(2, transform.forward); Vector3 p = transform.position; matrix.SetColumn(3, new Vector4(p.x, p.y, p.z, 1)); } }