type | @param type Тип возвращаемого компонента. |
Component A component of the matching type, if found.
Возвращает компонент типа type
из GameObject'а или из любого его потомка, используя поиск в глубину.
A component is returned only if it is found on an active GameObject.
using UnityEngine;
public class GetComponentInChildrenExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any child object
void Start( ) { HingeJoint hinge = gameObject.GetComponentInChildren( typeof(HingeJoint) ) as HingeJoint;
if( hinge != null ) hinge.useSpring = false; else { // Try again, looking for inactive GameObjects HingeJoint hingeInactive = gameObject.GetComponentInChildren( typeof(HingeJoint), true ) as HingeJoint;
if( hingeInactive != null ) hingeInactive.useSpring = false; } } }
T A component of the matching type, if found.
Дженерик функции. Для получения дополнительной информации смотрите страницу, посвященную Дженерик функциям.
using UnityEngine;
public class GetComponentInChildrenExample : MonoBehaviour { // Disable the spring on the first HingeJoint component found on any child object
void Start( ) { HingeJoint hinge = gameObject.GetComponentInChildren<HingeJoint>( );
if( hinge != null ) hinge.useSpring = false; else { // Try again, looking for inactive GameObjects HingeJoint hingeInactive = gameObject.GetComponentInChildren<HingeJoint>( true ) as HingeJoint;
if( hingeInactive != null ) hingeInactive.useSpring = false; } } }