Hand

struct in UnityEngine.XR

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Description

A tracked hand on the device at an XRNode in the XR input subsystem.

The Hand type represents a body element hierarchy corresponding to a human hand. It is comprised of Bone type elements.

Public Functions

TryGetFingerBonesGets a list of the finger bones for a finger on this hand.
TryGetRootBoneGets the root bone for this hand.