TimerState

struct in UnityEngine.UIElements

Switch to Manual

Description

Contains timing information of scheduler events.

Variables

deltaTimeTime difference in milliseconds between now and the previous callback.
nowCurrent time in milliseconds.
startStart time in milliseconds, or last callback time for repeatable IScheduledItem.

Public Functions

EqualsCompare this object with another object and return true if they are equal.

Operators

operator !=Compare two TimerState objects and return true if they are not equal.
operator ==Compare two TimerState objects and return true if they are equal.