ManipulatorActivationFilter

struct in UnityEngine.UIElements

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Description

Used by manipulators to match events against their requirements.

using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;

public class ClickableTest { public void CreateClickable() { var clickable = new Clickable(() => { Debug.Log("Clicked!"); }); clickable.activators.Add(new ManipulatorActivationFilter { button = MouseButton.LeftMouse }); clickable.activators.Add(new ManipulatorActivationFilter { button = MouseButton.RightMouse, clickCount = 2, modifiers = EventModifiers.Control }); } }

Variables

buttonThe button that activates the manipulation.
clickCountNumber of mouse clicks required to activate the manipulator.
modifiersAny modifier keys (ie. ctrl, alt, ...) that are needed to activate the manipulation.

Public Functions

MatchesChecks whether the current mouse event satisfies the activation requirements.