HorizontalScope

class in UnityEngine

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Description

Disposable helper class for managing BeginHorizontal / EndHorizontal.

All controls rendered inside this element will be placed horizontally next to each other. The using statement means BeginHorizontal and EndHorizontal are not needed.


Horizontal Layout.

using UnityEngine;

public class ExampleClass : MonoBehaviour { void OnGUI() { // Starts a horizontal group using (var horizontalScope = new GUILayout.HorizontalScope("box")) { GUILayout.Button("I'm the first button"); GUILayout.Button("I'm to the right"); } // Now the group is ended. } }

Constructors

GUILayout.HorizontalScopeCreate a new HorizontalScope and begin the corresponding horizontal group.