AssetDatabase.GetUnusedAssetBundleNames

Switch to Manual
public static string[] GetUnusedAssetBundleNames ();

Description

Return all the unused assetBundle names in the asset database.

using System.Linq;
using UnityEngine;
using UnityEditor;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Check For Unused Asset Bundles")] static void FindUnusedAssetBundles() { var unusedBundles = AssetDatabase.GetUnusedAssetBundleNames(); var unusedAssetBundleString = "";

//Add all except the last Asset Bundle name into the Unused Asset Bundle String with a comma at the end for (var i = 0; i < unusedBundles.Length - 1; i++) { unusedAssetBundleString += unusedBundles[i] + ", "; } //Add the last string without a comma unusedAssetBundleString += unusedBundles.Last(); Debug.Log($"Unused Asset Bundles: {unusedAssetBundleString}."); } }