Use the Debugging and crash reporting settings to gather data about your app’s performance and troubleshoot crashes.
|Enable Internal Profiler (Deprecated)||This feature is deprecated and will be retired in a future version of Unity. Use the Profiler window instead (menu: Window > Analytics > Profiler).
The Profiler collects application performance data and prints a report to the console. The report contains the number of milliseconds each Unity subsystem takes to execute on each frame, averaged across 30 frames.
|On .Net UnhandledException||Select the action Unity takes when a .NET unhandled exception occurs. The options are Crash (the app crashes and generates a crash report, which users can submit to iTunes and developers can use to troubleshoot the crash), or Silent Exit (the application exits with no errors and doesn’t generate a crash report).|
|Log Obj-C Uncaught Exceptions||When you enable this action, Unity prints Objective-C Uncaught Exception information to the console.|
|Enable Crash Report API||Enables a custom crash reporter to capture crashes. You can use scripts to access crash logs via the CrashReport API.|