ReadHandle

struct in Unity.IO.LowLevel.Unsafe

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Description

You can use this handle to query the status of an asynchronous read operation. Note: To avoid a memory leak, you must call Dispose.

Variables

JobHandleJobHandle that completes when the read operation completes.
StatusCurrent state of the read operation.

Public Functions

DisposeDisposes the ReadHandle. Use this to free up internal resources for reuse.
IsValidCheck if the ReadHandle is valid.