public static Color ColorHSV ();
public static Color ColorHSV (float hueMin, float hueMax);
public static Color ColorHSV (float hueMin, float hueMax, float saturationMin, float saturationMax);
public static Color ColorHSV (float hueMin, float hueMax, float saturationMin, float saturationMax, float valueMin, float valueMax);
public static Color ColorHSV (float hueMin, float hueMax, float saturationMin, float saturationMax, float valueMin, float valueMax, float alphaMin, float alphaMax);

Parameters

hueMinMinimum hue [0..1].
hueMaxMaximum hue [0..1].
saturationMinMinimum saturation [0..1].
saturationMaxMaximum saturation [0..1].
valueMinMinimum value [0..1].
valueMaxMaximum value [0..1].
alphaMinMinimum alpha [0..1].
alphaMaxMaximum alpha [0..1].

Returns

Color A random color with HSV and alpha values in the (inclusive) input ranges. Values for each component are derived via linear interpolation of value.

Description

Generates a random color from HSV and alpha ranges.

using UnityEngine;

public class ColorOnClick : MonoBehaviour { void OnMouseDown() { // Pick a random, saturated and not-too-dark color GetComponent<Renderer>().material.color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f); } }