public static void SetFloat (string key, float value);


Sets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value.

The following example passes the `KeyName` and `Value` variables to a function called `SetFloat`. The function uses the `KeyName` variable in `PlayerPrefs.SetFloat` as an identifier, and `Value` as the contents to store. For example, you could use `PlayerPrefs.SetFloat` to store the user’s current health, like this: /PlayerPrefs.SetFloat(“CharacterHealth”, 60.5f)/.

The following GetFloat function then uses the same `KeyName` variable to retrieve the value stored in `PlayerPrefs`. See PlayerPrefs.GetFloat for more information.

using UnityEngine;

public class Example : MonoBehaviour { public void SetFloat(string KeyName, float Value) { PlayerPrefs.SetFloat(KeyName, Value); }

public float GetFloat(string KeyName) { return PlayerPrefs.GetFloat(KeyName); } }