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The duration of the Particle System in seconds.
You can only set this property when the Particle System is not playing.
using System.Collections;public class ExampleClass : MonoBehaviour
private ParticleSystem ps; void Start()
ps = GetComponent<ParticleSystem>();
ps.Stop(); // Cannot set duration whilst Particle System is playing var main = ps.main;
main.duration = 10.0f; ps.Play();