public static void LogError (object message);
public static void LogError (object message, Object context);


message@param message Строка или объект который будет преобразован в строковое представление для отображения.
contextObject to which the message applies.


Вариант Debug.Log который пишет сообщение об ошибке в консоль.

When you select the message in the console a connection to the context object will be drawn. This is very useful if you want know on which object an error occurs.

When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.

See Also: Debug.unityLogger, ILogger, Logger.LogError.

using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private Transform transform;

void MyGameMethod() { if (transform == null) Debug.LogError("memberVariable must be set to point to a Transform.", transform); } }

Note that this pauses the editor when 'ErrorPause' is enabled.