Description

Include the GameObject when precomputing navigation data.

For more information, see the documentation on [[wiki:nav-NavigationSystem|the Navigation system].

void StaticEditorFlagsExample(){
    var go = new GameObject("Example");
    
    // Set the GameObject's StaticEditorFlags
    var flags = StaticEditorFlags.NavigationStatic;
    GameObjectUtility.SetStaticEditorFlags(go,flags);
}