| nameID | The name ID of the constant buffer retrieved by Shader.PropertyToID. | 
| name | The name of the constant buffer to override. | 
| buffer | The buffer to bind. | 
| offset | Offset from the start of the buffer in bytes. | 
| size | Size in bytes of the area to bind. | 
Add a command to bind a global constant buffer.
See Shader.SetGlobalConstantBuffer for usage.