public static string GetString (string key, string defaultValue= "");

Parameters

keyThe key identifying the setting.
defaultValueThe default value to use if the setting identified by the key parameter cannot be found or is unavailable.

Returns

string The current value of the setting identified by key, or the default value.

Description

Gets the value corresponding to remote setting identified by key, if it exists.

If it doesn't exist, it will return defaultValue. If you don't provide a default value, it will return "" (empty string).

using UnityEngine;

public class HandleRemoteSettings : MonoBehaviour { private void Start() { Debug.Log(RemoteSettings.GetString("defaultPlayerName")); } }