public static bool DeleteAsset (string path);

Parameters

pathProject relative path of the asset or folder to be deleted.

Returns

bool Returns true if the asset has been successfully removed, false if it doesn't exist or couldn't be removed.

Description

Deletes the specified asset or folder.

Paths should be relative to the project folder, for example: "Assets/MyTextures/hello.png"

See Also: AssetDatabase.DeleteAssets, AssetDatabase.MoveAssetToTrash, AssetDatabase.MoveAssetsToTrash.

using UnityEngine;
using UnityEditor;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/DeleteFilesInTrashFolder")] static void DeleteAllFilesInFolder() { string[] trashFolders = {"Assets/Trash"}; foreach (var asset in AssetDatabase.FindAssets("", trashFolders)) { var path = AssetDatabase.GUIDToAssetPath(asset); AssetDatabase.DeleteAsset(path); } } }