public static Object LoadAssetAtPath (string assetPath, Type type);


assetPath@param assetPath Путь файловой системы ассета для загрузки.
type@param type Тип данных ассета.


Object @param parentFolder Имя родительской папки.


Возвращает первый объект ассета типа type по данному пути assetPath.

Some asset files may contain multiple objects. (such as a Maya file which may contain multiple Meshes and GameObjects). All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

The assetPath parameter is not case sensitive.
ALL asset names and paths in Unity use forward slashes, even on Windows.
This returns only an asset object that is visible in the Project view. If the asset is not found LoadAssetAtPath returns Null.

using UnityEngine;
using UnityEditor;

public class MyPlayer : MonoBehaviour { [MenuItem("AssetDatabase/LoadAssetExample")] static void ImportExample() { Texture2D t = (Texture2D)AssetDatabase.LoadAssetAtPath("Assets/Textures/texture.jpg", typeof(Texture2D)); } }