Auto-rotates the screen as necessary toward any of the enabled orientations.

When this option is assigned to the Screen.orientation property, the screen will auto-rotate so that the bottom of the screen image points downwards. The orientations that can be used are set by the Screen.autorotateToLandscapeLeft, Screen.autorotateToLandscapeRight, Screen.autorotateToPortrait and Screen::autorotateToPortraitUpsideDown properties. For example, if Screen.autorotateToPortrait and Screen::autorotateToPortraitUpsideDown are both true but the others are false then the auto-rotation will never choose either of the landscape options even when the device is held with the long side of the screen pointing downwards.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Screen.autorotateToPortrait = true;

Screen.autorotateToPortraitUpsideDown = true;

Screen.orientation = ScreenOrientation.AutoRotation; } }