public void SetTexture (string name, Texture value);
public void SetTexture (int nameID, Texture value);


nameThe name of the property.
nameIDThe name ID of the property retrieved by Shader.PropertyToID.
valueThe Texture to set.
elementOptional parameter that specifies the type of data from the render texture to set.


Set a texture property.

Adds a property to the block. If a texture property with the given name already exists, the old value is replaced.

By specifying a RenderTextureSubElement, you can indicate which type of data from the render texture to set. The possible options are: RenderTextureSubElement.Color, RenderTextureSubElement.Depth, RenderTextureSubElement.Stencil.

See Also: SetColor, SetVector, SetFloat, SetMatrix, RenderTextureSubElement.