public void SetMatrix (string name, Matrix4x4 value);
public void SetMatrix (int nameID, Matrix4x4 value);


nameThe name of the property.
nameIDThe name ID of the property retrieved by Shader.PropertyToID.
valueThe matrix value to set.


Set a matrix property.

Adds a property to the block. If a matrix property with the given name already exists, the old value is replaced.

See Also: SetColor, SetVector, SetFloat, SetTexture.