eventData | The EventData usually sent by the EventSystem. |
Evaluate current state and transition to appropriate state.
New state could be pressed or hover depending on pressed state.
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IPointerEnterHandler// required interface when using the OnPointerEnter method. { //Do this when the cursor enters the rect area of this selectable UI object. public void OnPointerEnter(PointerEventData eventData) { Debug.Log("The cursor entered the selectable UI element."); } }