Version: 2019.2

Terrain.legacyShininess

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public float legacyShininess ;

Description

Получает позицию на ландшафте.

You can use it to control the overall shininess value across the whole terrain when Terrain.materialType is Terrain.MaterialType.BuiltInLegacySpecular.

The valid range of this value is 0.0f to 1.0f.