class in UnityEditor.SceneManagement
/
Inherits from:SceneManagement.SceneManager
Switch to ManualScene management in the Editor.
| loadedSceneCount | The number of loaded Scenes. |
| playModeStartScene | Loads this SceneAsset when you start Play Mode. |
| preventCrossSceneReferences | Controls whether cross-Scene references are allowed in the Editor. |
| previewSceneCount | The current amount of active preview Scenes. |
| ClosePreviewScene | Closes a preview Scene created by NewPreviewScene. |
| CloseScene | Close the Scene. If removeScene flag is true, the closed Scene will also be removed from EditorSceneManager. |
| DetectCrossSceneReferences | Detects cross-Scene references in a Scene. |
| EnsureUntitledSceneHasBeenSaved | Shows a save dialog if an Untitled Scene exists in the current Scene manager setup. |
| GetSceneManagerSetup | Returns the current setup of the SceneManager. |
| IsPreviewScene | Is the Scene a preview Scene? |
| IsPreviewSceneObject | Is this object part of a preview Scene? |
| LoadSceneAsyncInPlayMode | This method allows you to load a Scene during playmode in the editor, without requiring the Scene to be included in the Build Settings Scene list. |
| LoadSceneInPlayMode | This method allows you to load a Scene during playmode in the editor, without requiring the Scene to be included in the Build Settings Scene list. |
| MarkAllScenesDirty | Mark all the loaded Scenes as modified. |
| MarkSceneDirty | Mark the specified Scene as modified. |
| MoveSceneAfter | Allows you to reorder the Scenes currently open in the Hierarchy window. Moves the source Scene so it comes after the destination Scene. |
| MoveSceneBefore | Allows you to reorder the Scenes currently open in the Hierarchy window. Moves the source Scene so it comes before the destination Scene. |
| NewPreviewScene | Creates a new preview Scene. Any object added to a preview Scene will only be rendered in that Scene. |
| NewScene | Создает новую сцену. |
| OpenScene | Open a Scene in the Editor. |
| RestoreSceneManagerSetup | Restore the setup of the SceneManager. |
| SaveCurrentModifiedScenesIfUserWantsTo | Asks you if you want to save the modified Scene or Scenes. |
| SaveModifiedScenesIfUserWantsTo | Asks whether the modfied input Scenes should be saved. |
| SaveOpenScenes | Создает новую сцену. |
| SaveScene | Создает новую сцену. |
| SaveScenes | Save a list of Scenes. |
| activeSceneChangedInEditMode | Subscribe to this event to get notified when the active Scene has changed in Edit mode in the Editor. |
| newSceneCreated | This event is called after a new Scene has been created. |
| sceneClosed | This event is called after a Scene has been closed in the editor. |
| sceneClosing | This event is called before closing an open Scene after you have requested that the Scene is closed. |
| sceneOpened | This event is called after a Scene has been opened in the editor. |
| sceneOpening | This event is called before opening an existing Scene. |
| sceneSaved | This event is called after a Scene has been saved. |
| sceneSaving | This event is called before a Scene is saved disk after you have requested the Scene to be saved. |
| NewSceneCreatedCallback | Callbacks of this type which have been added to the newSceneCreated event are called after a new Scene has been created. |
| SceneClosedCallback | Callbacks of this type which have been added to the sceneClosed event are called immediately after the Scene has been closed. |
| SceneClosingCallback | Callbacks of this type which have been added to the sceneClosing event are called just before a Scene is closed. |
| SceneOpenedCallback | Callbacks of this type which have been added to the sceneOpened event are called after a Scene has been opened. |
| SceneOpeningCallback | Callbacks of this type which have been added to the sceneOpening event are called just before opening a Scene. |
| SceneSavedCallback | Callbacks of this type which have been added to the sceneSaved event are called after a Scene has been saved. |
| SceneSavingCallback | Callbacks of this type which have been added to the sceneSaving event are called just before the Scene is saved. |
| sceneCount | The total number of currently loaded Scenes. |
| sceneCountInBuildSettings | Number of Scenes in Build Settings. |
| CreateScene | Create an empty new Scene at runtime with the given name. |
| GetActiveScene | Gets the currently active Scene. |
| GetSceneAt | Get the Scene at index in the SceneManager's list of loaded Scenes. |
| GetSceneByBuildIndex | Get a Scene struct from a build index. |
| GetSceneByName | Searches through the Scenes loaded for a Scene with the given name. |
| GetSceneByPath | Searches all Scenes loaded for a Scene that has the given asset path. |
| LoadScene | Loads the Scene by its name or index in Build Settings. |
| LoadSceneAsync | Loads the Scene asynchronously in the background. |
| MergeScenes | This will merge the source Scene into the destinationScene. |
| MoveGameObjectToScene | Move a GameObject from its current Scene to a new Scene. |
| SetActiveScene | Set the Scene to be active. |
| UnloadSceneAsync | Destroys all GameObjects associated with the given Scene and removes the Scene from the SceneManager. |
| activeSceneChanged | Subscribe to this event to get notified when the active Scene has changed. |
| sceneLoaded | Add a delegate to this to get notifications when a Scene has loaded. |
| sceneUnloaded | Add a delegate to this to get notifications when a Scene has unloaded. |