Version: 2019.2

AssetBundleInfo

class in UnityEditor.Build.Content

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Description

Container for holding asset loading information for an AssetBundle to be built.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

Variables

bundleAssetsList of asset loading information for an AssetBundle.
bundleNameFriendly AssetBundle name.

Constructors

AssetBundleInfoDefault constructor for an empty AssetBundleInfo.