Version: 2019.2

AnimationLayerMixerPlayable

struct in UnityEngine.Animations


Implements interfaces:IPlayable

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Description

An implementation of IPlayable that controls an animation layer mixer.

NOTE: You can use PlayableExtensions methods with AnimationLayerMixerPlayable objects.

Static Variables

NullReturns an invalid AnimationLayerMixerPlayable.

Public Functions

IsLayerAdditiveReturns true if the layer is additive, false otherwise.
SetLayerAdditiveSpecifies whether a layer is additive or not. Additive layers blend with previous layers.
SetLayerMaskFromAvatarMaskSets the mask for the current layer.

Static Functions

CreateCreates an AnimationLayerMixerPlayable in the PlayableGraph.