Version: 2019.2


class in UnityEngine.AI

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A path as calculated by the navigation system.

The path is represented as a list of waypoints stored in the corners array. These points are not set directly from user scripts but a NavMeshPath with points correctly assigned is returned by the NavMesh.CalculatePath function and the NavMeshAgent.path property.


cornersCorner points of the path. (Read Only)
statusStatus of the path. (Read Only)


NavMeshPathNavMeshPath constructor.

Public Functions

ClearCornersErase all corner points from path.
GetCornersNonAllocCalculate the corners for the path.