Version: 2019.1

RemoteSettings.BeforeFetchFromServer

Switch to Manual

Description

Dispatched before the RemoteSettings object makes the network request for the latest settings.

using UnityEngine;

public class HandleRemoteSettings : MonoBehaviour { private void Start() { RemoteSettings.BeforeFetchFromServer += RemoteSettingsBeforeFetchFromServer; }

private static void RemoteSettingsBeforeFetchFromServer() { /*...*/ } }